Meanwhile, Bagratuni also reiterated that Atomic Heart will only have a single graphical preset on current-gen consoles, which will run at a dynamic 4K resolution and 60 FPS, with “some” parts of the game also running in native 4K. Whether that means we can eventually expect support to be added in in a post-launch update remains to be seen. Speaking with Wccftech, Mundfish founder and Atomic Heart director Robert Bagratuni recently confirmed that on PS5 and Xbox Series X/S, the shooter won’t feature support for ray tracing at launch. It’s the sort of game where you invariably get a lot of questions about what we can expect from it on the technical front, and new details on that have emerged, specifically for the game’s current-gen console versions. With Atomic Heart set to launch in a little over a week, we’ve seen quite a bit of gameplay recently, and with each showing Mundfish’s open world RPG FPS has looked like a proper technical showcase.
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